You never have to touch the floor again, just yank enemies up to your domain, jump off them, give them a spanking, and do it again.
However, use it in mid-air and it’s your ticket to perpetual air combos.
This allows you to jump off enemy heads, which sounds pretty useless, I know. Before you even get started, however, you need to purchase an ability called Enemy Step. It took me a while to wrap my head around jump cancelling and it might do for you as well, but it’s worth mastering if you want to be as effective as you can be with Nero and Dante. Lock onto enemies and use horizontal jumps to flip away from incoming danger, and stay in the air as much as possible. Not only does it take away a chunk of your health, it also drops your combo score and messes up your flow. Just be ready to dodge when the enemies inevitably come to squish your cocky face in. It’s best deployed in the middle of a combo after knocking enemies away from you. Tap the touchpad on PS4 to do a taunt and let the animation play out until the combo meter ticks up a notch. Do ground combos, pause between attacks, switch targets, use your gun, pull enemies to you, perform launchers (pull back on the stick and hold attack) and get into the air.Īnother great tool to get that combo meter up is the taunt. The game tracks what you do and the combo meter climbs up faster the more you mix up attacks.
It might get you through the game, but you’re missing out on everything that makes Devil May Cry great. You won’t ever rack up SSS combos by spamming a single attack. It might be obvious to veterans of the series, but newcomers need to know this one key: mix it up a bit.
#DEVIL MAY CRY 5 DANTE HOW TO#
Want more? Here's how to unlock and complete all DMC 5's secret missions. Here are some combat tips to start you off. With three playable characters who all have different styles and abilities, there’s a lot to get your head around in Devil May Cry 5.